![]() ![]() If there are, they should show up in KMM (as long as you ensure that KMM has the correct path for Warhammer 2). Oprindeligt skrevet af Reaper415:Did you subscribe them on the workshop or manually downloaded from somewhere else? If you got them on the workshop, check your data folder and there should be. Open it and add your mods like: mod "*modname*.pack" Make sure to use the "." and the įor eg, you want to add a mod that's called unitfile.pack, you will add mod "unitfile.pack" in the file.ĭoing this SHOULD get the mods to show up, though ususally subscribing them on the workshop is enough. Mine looks like this: "Warhammer2"Ģ) If the path is correct, and KMM is still not picking up mods, go to C:\Users\*username*\AppData\Roaming\The Creative Assembly\Warhammer2\scripts and create a text file called find the line that says Game ExePath= and make sure it has the proper address of your warhammer2.exe file. 1 General Information 1.1 Mod Set-up and Launching 1.2 Common Tools 2 Units 2.1 Getting Units in Game 2.2 Models 2.3 Textures 2.4 Unit Stats and Abilities 2.5 Formations 3 Campaign Elements 3.1 Factions 3. If they're still not showing up, there are a few different things you can do:ġ) Go to C:\users\*username*\AppData\Kaedrin Mod Manager and open the mod_manager_settings_v2.xml with the text editor of your choice (I use Notepad++). Did you subscribe them on the workshop or manually downloaded from somewhere else? If you got them on the workshop, check your data folder and there should be. ![]()
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